“The trailer turned out to be too cinematic, and there is no interface in the game itself.”, – WRITE: www.unian.ua

The length of the trailer is just over 40 seconds. The hero runs to the fortification, is covered with a shield from the arrows, flies into the air on the cart, catches the flying barrel, threw it into the enemy, enters the melee. All this is decorated with Hollywood smooth, without an interface, without realistic behavior of a camera or character. Users have a natural suspicion: it is not a gameplay, but a symbol.
The developers still resorted to the same. After the first Push On trailer, she acknowledged that she used staging scenes for entertainment. The new roller is almost indistinguishable, hence the accusation that no one really saw the game.
Some viewers find signs of true game animations: small failures between movements are characteristic of real gameplay. But these are all guesses.
Earlier, Peter Molino told why his most incredible game, whose gameplay also did not believe, did not work.
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